![Weasel Leblanc Weasel Leblanc](https://images.evetech.net/characters/90022400/portrait?size=64)
Weasel Leblanc
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.01.18 12:05:00 -
[1] - Quote
Kraschyn Thek'athor wrote:Ferrox: Change to Missiles. To much Hybrid T1 ships for Caldari. Nighthawk that follows up is also an Missile boat. We need for progression far more missile verability. In the Frig/Destroyer section are a bunch of missile boats, but for the 5x T1 BC/BS are only two.
The percieved imbalance isn't caused by the Ferox, it's caused by the Naga. Turning the Ferox into a missile boat would leave Caldari pilots with zero sensible Caldari options for a battlecruiser fitting medium turrets.
Yes, in theory you could use a Naga as a medium turret platform, but in practice you would be defeating the purpose of the ship entirely. |
![Weasel Leblanc Weasel Leblanc](https://images.evetech.net/characters/90022400/portrait?size=64)
Weasel Leblanc
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.24 09:45:00 -
[2] - Quote
So, just to review how the new Myrmidon compares to the new Prophecy...
The Prophecy gets:
- More grid.
- More CPU.
- Higher speed.
- A smaller signature.
- A resist bonus that works with all three forms of armor tanking (buffer, local active, and fleet RR) instead of a repper bonus that only works for local active repping.
- HP heavily concentrated in armor (where it matters for the vast majority of an armor ship's life) instead of being split out to structure (where it matters for a much shorter length of time unless you're in a gimmick hull tank) and shields (which only matter at the very start of a fight unless you want to toss out a hull bonus entirely and fly your drone-boat BC as a shield tank).
- An extra low slot that, in combination with the non-stacking-penalized ship resist bonus, will allow the Prophecy to fully and completely outtank the Myrmidon in an otherwise similar fit.
- A deeper drone bay.
- The ability to fit missiles, though why you would do so is beyond me. Unless you're already skilled for missiles, but not for projectiles.
The Myrmidon gets:
- An extra turret hardpoint, which is not such an advantage once you consider that its guns are guaranteed to be unbonused.
- An extra mid slot, which - since the Prophecy already has that magic number of four - is also not such an advantage unless you're comparing which can shield tank harder.
- Slightly better lock range, which - given how far out it is - only matters if I've already given up the fifth turret to fit a drone link augmenter. Or, alternatively, if I am being a hilariously bad player and trying to snipe in a ship with five medium turrets and no gun bonuses.
- Higher sensor strength, but not enough to actually make a difference unless you happen to be sitting exactly above that ECM pilot's break point between "can jam" and "can't jam".
- A repper bonus which will only ever let the Myrm outsurvive the Prophecy's higher EHP and almost-as-good-for-active-tanking resist bonus in hilariously unlikely situations. Don't even get me STARTED on what happens when I add the Prophecy's extra low slot into that.
- HP split more evenly between the three types than the Prophecy, which helps if you want to shield tank or go the Elite Hull Tanking route, but does nothing to help out the armor tanking that's supposedly the ship's go-to method.
- A drone bandwidth advantage that won't matter until drones are fixed because heavies are currently trash and anyone who wants a fourth sentry will want to fly a different ship so they can have a fifth.
...Why would I ever fly an armor Myrmidon after these changes, again? |